![rigmor of cyrodiil legendary edition rigmor of cyrodiil legendary edition](https://64.media.tumblr.com/7d2f81a8ea646aa58b755ba0933cc7c0/tumblr_ppio7mRCuc1toe2meo1_540.jpg)
RIGMOR OF CYRODIIL LEGENDARY EDITION MOD
This mod adds a quest to seek out and destroy an evil necromancer. I'm no modder by any means so all I can do is observe and rate, in good spirit ) The arm thick branches and pine needles are reduced to almost the vanilla size(added realism), height is functional and you still get the great views of slightly bigger/wider/taller(although not as fleshy as the Big v.) than vanilla trees, with more intense shade in deep forests, but not to an extent that invites intense scrutiny. So far, the smaller version seems the most appropriate(although it's a matter of taste). There are 4 more options besides this, provided by the modder: Big version (no riften changes), Riften Bigger trees(only riften), Smaller version(smaller magnification with no riften changes), Smaller+Bigger Riften trees(haven't tried this as I haven't gotten around Riften). The first preset that I've tried and written the above review about was the Big version + Riften Bigger trees. They don't reduce immersion in any way, as elderly pine trees with wide trunks are a common sight. The least noticeable and actually beneficial aspect is the tree trunks, which have also been magnified. In terms of width, as you close the distance, you quickly realize that lower branches and the pine needles themselves are about as thick as your characters arm, breaking immersion. They're simply to high up and will be an issue for alchemists. Some of the bee hives are no longer accessible with the included  big version+bigger riften trees option of the mod. This evidences itself in the new height of beehives, on one side.
RIGMOR OF CYRODIIL LEGENDARY EDITION MODS
It seems, the tree models, both with and without any added texture mods are simply magnified, stretched, in height and width, independent of game world object or vista size synchronization reason why the mod doesn't overwrite actual textures - maybe a different approach should be explored in the future, as, while from a distance of an estimated 4-6 meters of in game distance, the aspect is striking, there are some functional and aesthetic issues as you close in. When you remove the mod and try to load a save that includes its effects, you get a warning, like with all mods, that some content is no longer included.Įdit: A mod that does have its problems if picked apart by careful observation, but a solid idea for skyrim's forests nonetheless - somehow this is an ambitious idea to take the forests to the next level. !! Be sure, however, to not overwrite your saves/save the game until you are satisfied with a preset of the mod that you wish to keep. The esp's and sub-folder in meshes is easy to install/remove on moments notice without residue or issues without starting a new game - should you want to try all 4 of the mods presets before settling for one. The positive side is that it doesn't overwrite anything. As in I'm on the fence with this, but that's personal taste :P It would be good to get some thoughts from more users. Overall it's a 50/50 ratio of slight stretching versus immersion factor. For people that don't go staring at leaves, it might not be a big issue, but it definitely takes the detail out, unless maybe someone uses 4k textures for flora. As in, closing in and looking at the pine tree leaves, they look slightly blurry or low res. However, as the above poster said, there is a very noticeable effect due to texture stretching. Loaded this up, in general, it looks amazing like you wouldn't believe.